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Cathedral RESIDENTS
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START of present LOG: Mon Jan 29 12:38:28 GMT+0100 2007

" L'Art est long et le Temps est court "

Charles Baudelaire, Le guignon

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31/01/2007

dat het ding begint te verslijten is niet meer dan normaal

Pluggable Cathedral Universe (PCU)

 

sechient beings - quasi-causalaties

 

Transient behaviour
including rupture of the presentational coherence

this too would need to be (re)programmed, there are examples but they all are exclusively destructive, they don't 'ruin' they obliterate, annihilate switch the 1's to zero's which would be fine if only the digital was at play, but ufcurse the digital is only the place-time extension, the metrical cathedral, a silly suspension, a cheap thrill

 

THE CATHEDRAL ITSELF IS SOLELY DEFINED BY ITS CAPACITY TO AFFECT.

IT DOES NOT CREATE, it OPerATES

disruptions breaking

throughts

drafts

naughtie

abordinations

 

please count your fingers, how many are they?

 

These are the opera's of the net-apparition untsoweiter

LAST UPDATED <Wednesday, November 30, 2016 11:08 PM :

//on PCU Flash version 0.4 (the small print is about what i intend to do in the near future+ some remarks)

_a slightly less crude show of site statistics + re-inventing the wheel (i knew i could do it)

  • each symbol aggregates info on anexact a place in the Cathedral, what most people would call a 'page' on the NKdeE 'website' ( i don't see any books here, only compiled code, so if we need to get metaphorical, i prefer 'place'...)
  • je kan het ook hebben over een incubatietijd
  • of de verhouding tussen de relaxatie tijd en de interactie tijd
  • Dus: how long does/did the cathedral exist
    but: we ruled out existence

  • this particular log starts from Mon Jan 29 12:38:28 GMT+0100 2007 (i leave some entries in each time i change the log & the thing can't handle anything over a 1000 well). If i can get it done in time, the log will keep on logging from now on, keeping its balance of 1024 hits when it irredeemablereaches this level. i want to focus on qualitative changes, so i'll bring in the old logs as well.

  • If you've got the time (naturally, my site traffic is rather low), sit tight and wait for another visitor to show, she'll turn up as an orange dot in the animation. This dot is like any other of the dots that you don't see. They decide how the places are rendered in the animation. For now their movement is calculated psudo-randomly, i intend to take all randomness out of it.
  • de verhouding
  • What's it good for? Absolutely nothing, but you could
    • select a place symbol and from then
      • visit the place,
      • generate a pseudo-random drawing based on the number of times this place has been visited or
      • drag the symbol around (for the fun of dragging symbols around)
      • play a game trying to catch a high rating place (they move faster)
      • click the mysterious Cathedral Girl to listen to some music by François Couperin, one of my favourite composers...
      • hit the red field marked 'FEEDBACK"at the top of this page to tell me and the world what you make of it...

  • & What about the deeper meaning of it all? O dear, well, er, this version was made in preparation for plugging in the 16 bit code grinder called 'Cathedral Mobil Ave' so it shares its fixation on that number. The Cathedral Mobil Ave (CMA) in turn is being developed as a part of the LAVIE machine, an automaton supposedly capable of generating a theatrical form of dehumanised poetry (no kidding)...
    • so the squares you see some symbols dragging along stand for 16 pagehits, add the units in the square in the circle and you got the decimal number of the hits for that page/place. Just fill in a number in the silly converter below, hit 'convert' and you'll get it:


& sure, here's where, eventually, you'll get a double take on your own actions and the actions of others in the Cathedral Game.

Furthermore, this 'Gate' leads to visualisations of what could be considered as the 'output' of the Cathedral. What is now simply based on which page is visited when, will eventually encompass all user interaction and my own 'auctorial' input plus what some other processes will be delivering as inputs to the Cathedral. Some Flash or Pprocessing files that will be shown here will also be used to be integrated in 'real world' installations.

One of the first of these installations is being built now: it's a home-made cabinet similar to the one below, but the new one will have a Toshiba Pentium 2 Laptop built in, connected to the internet and giving generative pictures of the Cathedral.

This Second NKdeE Cabinet will also be used as a shrine for the Cathedral Scroll.

Processing or pure Java is perhaps a quicker way to make it interesting, allowing for a kind of real-time renderer, so i can actually do more with the data. Flash has too much overhead to get the job done properly in an immediate way (there are limits to what you can do with duplicating movieclips, the particle system in Flash, even this fairly simple 'rendering' might freeze of the flash players running on slower computers out there, sorry, just close the browser window when that happens). I have already started with some experiments with Processing, but due to lack of time i tend to fall back on Flash which offers an approach that is interesting in its own, if limitating way.

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"Its a disaster, really,we lost all coherence. The place has turned into a madhouse overnight.."

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NKdeE CABINET
The NKdeE Hanging Closet                                 Het NKdeE Muurkastje

DSC02979

observance

DSC02979.jpg

DSC02980

interaction

DSC02980.jpg

DSC02981

observance

DSC02981.jpg

DSC02982

interaction

DSC02982.jpg

DSC02983

whatever


DSC02983.jpg

 


Up (all the way)
Left
Up
Down
Right
Down (all the way)
If you have the time, please place comments on the no comments place please
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Close up from where the paint is going, the paint is NOT going where the lines are going the lines are fabricated on top/after the paint so u get 2 systems overlapping representation of a representation machinary but they all got different referents

the varnish makes the thing theatrical, makes you feel the space-slice of space thing the paper carrying the paint and the varnish the dripping failure of representation and the lines somewhere stuck in between, silly lines, machinic approximations of the need to have limits, structure etc

there's no counting possible at all these pixels might just as well have been empty, all #000000 or #FFFFFFF

without prior knowledge/experience you wouldn't know where to look first

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

If you have the time, please place comments on the no comments place please
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30.11.2016 23:08