Pluggable Cathedral Universe
In this version there's a little render routine built in: an invisible shape increases and decreases during some 30 seconds 'capturing ' some of the dots/pixels each representing a pagehit. Next a curve is drawn to each 'captured' user. So each 30-40 second loop gives you a new 'render'.
After the first render the dots disappear, doing there random rendering job in the background.
In the meantime you can still have places rendered in the overview subroutine, also with Flash's curveTo() drawing method instead of lineTo() .
It's all still done quick and dirty, and all within my limits, yet rather interesting to see the differences between these first Flash and Processing approaches to the same job, i think, both are limited in the sense that some things are easier in Flash and visa-versa. It's true of course that you just can't do some things in Flash now that are being done in Processing due to the overhead, but creating interfaces in Processing will get you some overhead as well and in time more CPU power at the user end might obliterate the difference there. Still, after you've just 'met ' Processing, everything in Flash suddenly looks kinda ...eh, Flashy? expensive?
dv, Free Art License - Download source fla
(warning: it's a bit of a mess, really)
Other early versions: